We are looking for an artist to illustrate three scenes total for an iOS game that will be built with a 3D engine. The scenes should be rendered in 2D, with a minimalist geometric aesthetic (please see exhibit A for an example of the type of look we want). The color palette should consist of muted / pastel colors. The three scenes we are looking for are:
1. An indoor basketball court set in a high school gym (should resemble exhibit B1). The scene should include the court, as well as surrounding inanimate objects such as bleachers, scoreboard, ball racks, flags/banners on the wall, etc.
2. An outdoor basketball court set in a park (should resemble exhibit B2). The scene should include inanimate objects such as outdoor bleachers, trees, chainlink fences, wooden benches, etc.
3. A sports bar (should resemble exhibits B3 and B4). The scene should include inanimate objects such as a bar and bar stools, tables, TVs, bottles/glasses/pitchers of alcohol, neon signage, jukebox, arcade game, etc.
All three scenes should be drawn in the same style/aesthetic and at the same viewing angle as exhibit A. None of the scenes should include any people / characters, only inanimate objects.
Please make sure that the basketball courts (both outdoor and indoor) show a half-court view rather than a full-court view. In addition, the court should take up the majority of the stage relative to the surroundings, as gameplay will take place on the court and the player’s attention should therefore be drawn to it. Lastly, please make sure that the half-court is a square (1:1 width-length ratio). Please see exhibit C for reference.
UPDATE (8-5): For the finalists
Thanks for your submissions and congrats on making it as a finalist! For the final round, we are looking to see polished submissions that are very close to what the final product would look like. Please keep the following guidelines in mind as you refine your work:
1. Viewing angle: The stages must have the viewing angle represented in exhibit A. If your original submission had more of a bird’s eye view, please revise the stage.
2. As seen in exhibit K, walls can be drawn in to represent indoor spaces (i.e. indoor basketball court, sports bar). For the outdoor basketball court, walls are not necessary. You can either draw the stage freestanding or bounded by fences, trees, etc.
3. The color palette is very important to the aesthetic of the game. Please see exhibits L1-L4 for a few examples selected from the game “Monument Valley.” A few key points regarding colors:
a. The main palette for all the stages should be made up of pastel colors.
b. We want the overall look to be minimalistic and harmonious, so please do not use too many different colors (especially clashing colors) on each stage. Of course, please feel free to use different shades of the same color to give the object dimension (e.g. light brown, mid brown, dark brown).
c. Highlight the basketball hoop: For the basketball stages (indoor & outdoor), we want the basketball hoop to stand out from the rest of the stage by featuring a more vibrant, brighter color (doesn’t necessarily have to be pastel). For examples, refer to exhibit L1 (the yellow button and orange turning wheel) and exhibit L2 (the bright orange stone and blue waterway).
4. Gridded board: Each stage of the game will be built on a gridded board, so it is important that the architecture and placement of the objects follow the gridded construction. That is, each large structural object (e.g. the basketball court, bleachers, bar table) should be measurable in tiles. For examples of this, please see exhibit G1 through G3.
5. Proportions: As a general guideline, the basketball player’s height is around 6 feet and the the hoop around 10 feet tall (so the height ratio should be 3:5). The half-court should be proportionally much smaller on the stage compared to its real-life counterpart; that is, the court should not be drawn to scale in relation to the other objects on the stage. Please see exhibit J for the proportion we are looking for. Aside from the court itself, all the other objects on the stage should be sized properly relative to the basket and players. Please also make sure the hoop is not too short/cartoony.
We know this is a lot of information to process, so please let us know if you have any questions or need further clarification.